This lesson is in the early stages of development (Alpha version)

Julia type system


Teaching: 15 min
Exercises: 5 min
  • What is the use of types?

  • How are types organized in Julia?

  • Understand the structure of the type tree.

  • Know how to traverse the type tree.

  • Know how to build mutable and immutable types.

Structuring variables

Melissa wants to keep the variables corresponding to the trebuchet (counterweight, release_angle) separate from the variables coming from the environment (wind, target_distance). That is why she chooses to group them together using structures. There are two structure types:

Since Melissa wants to change the parameters of the trebuchet, she uses a mutable struct for it. But she cannot influence the environment and thus uses a struct for those values.

mutable struct Trebuchet

struct Environment

Types and hierarchy

Here ::Float64 is a type specification, indicating that this variable should be a 64-bit floating point number, and :: is an operator that is read “is an instance of.” If Melissa hadn’t specified the type, the variables would have the type Any by default.

In Julia every type can have only one supertype, so let’s count how many types are between Float64 and Any:

  1. supertype(Float64)
  2. supertype(AbstractFloat)
  3. supertype(Real)
  4. supertype(Number)

So we have the relationship Float64 <: AbstractFloat <: Real <: Number <: Any where <: is the subtype operator, used here to mean the item on the left “is a subtype of” the item on the right.

Float64 is a concrete type, which means that you can actually create objects of this type. For example 1.0 is an object of type Float64. We can check this at the REPL using either (or both) the typeof function or the isa operator:

1.0 isa Float64

All the other types are abstract types that are used to address groups of types. For example, if we declare a variable as a::Real then it can be bound to any value that is a subtype of Real.

Let’s quickly check what are all the subtypes of Real:

4-element Array{Any,1}:

This way the types form a tree with abstract types on the nodes and concrete types as leaves. Have a look at this visualization of all subtypes of Number: Type_tree-Number

Is it Real?

For which of the following types T would the following return false?

1.0 isa T
  1. Real
  2. Number
  3. Float64
  4. Integer


The correct answer is 4: while 1 is an integer, 1.0 is a floating-point value.

Creating a subtype

A concrete type can be made a subtype of an abstract type with the subtype operator <:. Since Trebuchet contains several fields that are mutable Melissa thinks it is a good idea to make it a subtype of AbstractVector.

Caveat: Redefining Structs

mutable struct Trebuchet <: AbstractVector{Float64}
ERROR: invalid redefinition of constant Trebuchet
 [1] top-level scope
   @ REPL[9]:1

This error message is clear: you’re not allowed to define a struct using a name that’s already in use.

Restart the REPL

In Julia it is not very easy to redefine structs. It is necessary to restart the REPL to define the new definition of Trebuchet, or take a different name instead.

Melissa decides to keep going and come back to this later.

Key Points

  • In Julia types have only one direct supertype.